Golden Fantasia (黄金夢想曲 Ougon Musou Kyoku) is a fighting game spin-off of the Umineko no Naku Koro ni series. It was published by 07th Expansion and released on December 31st, 2010 for 3,000 yen (approx. $35) at C79 for the PC.
An expansion for PC was released on December 31, 2011, titled Ougon Musou Kyoku CROSS.
An official English translation by MangaGamer was released on December 8, 2017, which included the CROSS expansion.
A download code for CROSS will be included with first print copies of Symphony of Catbox and Dreams.
The tag-team fighting game based on the original "Umineko When They Cry" series, finally released on Steam, in English and with improved rollback netplay!
George, Jessica, and Rosa from the Ushiromiya family join the fray, as this release of Golden Fantasia includes the Cross Expansion from the original Japanese version! All the lines used during combat, story mode, as well match opening and closings are fully voiced in Japanese to bring realism to your combat!
In Golden Fantasia, matches are tag-team fights between two pairs of characters from the Umineko series, each sharing HP building SP for each other through a unique mechanic - the touch system!
During combat players can consume their SP Gauge and initiate their Meta World, but only if your opponent chooses to or otherwise cannot argue their truth and cancel yours!
The 1st Movement is beginning!
Ryukishi07 began development on Golden Fantasia around the time Banquet of the Golden Witch released, wanting to do it because "I simply wanted to play a fighting game of Umineko." The characters included in the first version of the game were those who had fight scenes in the original story and were popular. Later expansions added characters based on popularity polls.
Before the first expansion for Golden Fantasia was released, an event was held where fans could post fanart on the website pixiv and get it added to the game.
Golden Fantasia consists of a 2D fighting style with sprites used for the characters. Players select two characters; the active character known as the Attacker and the inactive character known as the Reserve; and fight other pairs in matches. Gameplay involves the use of the Meta-World, enabling the use of super moves and activating passive abilities. Players are thus encouraged to switch between characters to make use of their abilities and to perform combos.
The player also has the option of playing Normal Mode or Princess Mode: Normal Mode is the standard control scheme while Princess Mode omits some moves but makes button inputs easier to do.
The HUD contains 6 gauges:
- HP Gauge: A bar at the top of the screen that starts at blue and as damage is taken goes to yellow, then red. The health bar is shared by the two characters and if it empties, the round ends.
- SP Gauge: A yellow meter under the HP gauge that resembles a bird wing. Each feather represents a single stock, adding up to 5, and special attacks will use up stocks. The Attacker and Reserve each have separate SP gauges, with the Reserve character's gauge appearing at the bottom of the screen. Stocks are built up for the Reserve when the Attacker deals or takes damage.
- Break Limit Gauge: A pink meter under the HP Gauge. When attacks are guarded against, this meter fills up, and if it fills completely a guard break will occur, stunning the guarding character for a few seconds. The meter resets afterwards.
- Meta-World Gauge: A red meter underneath the timer. When this is full, a player may declare Meta-World, costing 1 stock and changing the stage's appearance. When Meta-World is active, the passive abilities for the declaring player's characters will activate. The declaring player also becomes able to use their meta attacks for as long as Meta-World is active, so long as they keep making the correct button inputs. As soon as Meta-World is declared, the opposing player may cancel it by declaring Meta-World themselves; at which point the first player can declare it again, provided they have enough stocks.
- Touch Gauge: A meter showing if the player can switch to the Reserve character. After switching, this meter goes to 0 and must be recharged over time.
- Arcade: Players can set a difficulty setting and play through a set of 7 randomized rounds with short dialogue scenes between characters before and after each match. If specific pairs of characters are chosen then the player may experience their Story Mode, where 2 of these 7 matches will be scripted. Playing on Hard Mode will end with a battle against a pair of Black Battlers with every meta ability in the game (barring some abilities).
- Versus: Players can play against a CPU, another local player, or play online in ranked matches.
- Training: Players can train against a CPU/player-controlled opponent and enable various parameters.
- Play as Black Battler: Clear Arcade Mode with a pair including Battler at least once.
- System Voices: Clearing Arcade Mode with specific pairs will unlock system voices of various characters. The list of system voices is:
- Bernkastel (available at the start)
- Lambdadelta (available at the start)
- Battler Ushiromiya
- Ange Ushiromiya
- George Ushiromiya
- Jessica Ushiromiya
- Rosa Ushiromiya
- Maria Ushiromiya
- Natsuhi Ushiromiya
- Kyrie Ushiromiya
- Furudo Erika
- Dlanor A. Knox
- Chiester 410
- Chiester 45
- Chiester 00
- Featherine Augustus Aurora
- Big Seagull
- Small Seagull
- Black Battler
- Willard H. Wright
- Lion Ushiromiya
- Artwork/CGs: A variety of artwork is unlocked by clearing Arcade Mode with specific pairs. Defeating the Black Battlers on Hard Mode also unlocks a special CG.
- Main article: Golden Fantasia/Stages
- The Rose Garden
- The Entrance Hall
- The Garden Shed
- Kinzo's Study
- The Boiler Room
- The Chapel
- The Shrine
- The Ingot Room
- The Skyscraper Roof
- The Aquarium
- The School Festival
- The Witch's Smoking Room
- The Cathedral
- The Library Fleet
- The City of Books
- Main article: Ougon Musou Kyoku (manga)
- It is likely that at some point, it was intended for players to be able to choose the exact same character as Attacker and Reserve but this was removed. Inside the game's code are unused voiced Arcade Mode dialogue between the same characters.
- Official site of the X version (archived)