Golden Fantasia (黄金夢想曲 Ougon Musou Kyoku) is a fighting game published by 07th Expansion. It is considered a spin-off of the Umineko no Naku Koro ni series. It was released on December 31st, 2010 for 3,000 yen (approx. $35) at C79 for the PC.

The game was ported to the Xbox 360 by Alchemist under the X subtitle.

An expansion for PC was released on December 31st, 2011, titled Ōgon Musōkyoku CROSS.

An official English translation by MangaGamer was released on December 8th, 2017, including the CROSS expansion.

A download code for CROSS will be included with first print copies of Symphony of Catbox and Dreams.


Gameplay[edit | edit source]

Golden Fantasia consists of a 2D fighting style with sprites used for the characters. Players select 2 characters and fight other pairs in matches, with gameplay encouraging switching between characters to make use of their abilities and perform combos. The player also has the option of playing Normal Mode or Princess Mode; Normal Mode is the standard control scheme while Princess Mode omits some moves but makes button inputs easier to do. Gameplay also involves the use of the Meta-World, enabling the use of super moves and activating passive abilities.

The HUD contains 6 gauges:

  • HP Gauge: A bar at the top that starts at blue and as damage is taken goes to yellow, then red. The health bar is shared by the two characters and if it empties, the round ends.
  • SP Gauge: A yellow meter under the HP gauge that resembles a bird wing. Each feather represents a single stock, adding up to 5, and special attacks will use up stocks. Each character has separate SP gauges, with the inactive character's gauge appearing at the bottom of the screen. Stocks are built up for the inactive character when the active character deals or takes damage.
  • Break Limit Gauge: A pink meter under the health bar. When attacks are guarded against, this meter fills up, and if it fills completely a guard break will occur, stunning the guarding character for a few seconds. The meter resets afterwards.
  • Meta-World Gauge: A red meter underneath the timer. When this is full, a player may declare Meta-World, costing 1 stock and changing the stage. When Meta-World is active, the declaring player's meta abilities will activate. Players become able to use their meta attacks for as long as Meta-World is active, so long as they keep making the correct button inputs. As soon as Meta-World is declared, the opposing player may cancel it by declaring Meta-World themselves, at which point the first player can declare it again, provided they have enough stocks.
  • Touch Gauge: A meter showing if the player can switch to their other character. After switching, this meter goes to 0 and must be recharged over time.

Game Modes[edit | edit source]

  • Arcade: Players can set a difficulty setting and play through a story mode with specific pairs of characters, consisting of 7 rounds with 2 of them being scripted matches. Playing on Hard Mode will end with a battle against a pair of Black Battlers with every meta ability in the game (barring some abilities).
  • Versus: Players can play against a CPU, another local player, or play online in ranked matches.
  • Training: Players can train against a CPU/player-controlled opponent and enable various parameters.

Unlockables[edit | edit source]

Playable Characters[edit | edit source]

Added in 360 version:

Added in CROSS expansion:

Added in Spring 2012 patch:

Stages[edit | edit source]

Adaptation[edit | edit source]

Main article: Ougon Musou Kyoku (manga)

A manga adaptation of the game illustrated by Junka Morozumi began serialization in the December 2011 issue of Kadokawa Shoten's Comp Ace magazine.

External Links[edit | edit source]

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