Golden Fantasia (黄金夢想曲 Ougon Musou Kyoku) is a fighting game spin-off of the Umineko no Naku Koro ni series. It was published by 07th Expansion and released on December 31st, 2010 for 3,000 yen (approx. $35) at C79 for the PC.

The game was ported to the Xbox 360 by Alchemist under the title Ougon Musou Kyoku X and released on October 6, 2011.

An expansion for PC was released on December 31, 2011, titled Ougon Musou Kyoku CROSS.

An official English translation by MangaGamer was released on December 8, 2017, which included the CROSS expansion.

A download code for CROSS will be included with first print copies of Symphony of Catbox and Dreams.

Introduction

The tag-team fighting game based on the original "Umineko When They Cry" series, finally released on Steam, in English and with improved rollback netplay!

George, Jessica, and Rosa from the Ushiromiya family join the fray, as this release of Golden Fantasia includes the Cross Expansion from the original Japanese version! All the lines used during combat, story mode, as well match opening and closings are fully voiced in Japanese to bring realism to your combat!

In Golden Fantasia, matches are tag-team fights between two pairs of characters from the Umineko series, each sharing HP building SP for each other through a unique mechanic - the touch system!

During combat players can consume their SP Gauge and initiate their Meta World, but only if your opponent chooses to or otherwise cannot argue their truth and cancel yours!

The 1st Movement is beginning!

Blitz![1]


Development History

Advertisement for the art contest, featuring Black Battler and the tentative title of Ougon Musou Kyoku 2.

Ryukishi07 began development on Golden Fantasia around the time Banquet of the Golden Witch released, wanting to do it because "I simply wanted to play a fighting game of Umineko." The characters included in the first version of the game were those who had fight scenes in the original story and were popular. Later expansions added characters based on popularity polls.[2]

Before the first expansion for Golden Fantasia was released, an event was held where fans could post fanart on the website pixiv and get it added to the game.

Gameplay

Golden Fantasia consists of a 2D fighting style with sprites used for the characters. Players select two characters; the active character known as the Attacker and the inactive character known as the Reserve; and fight other pairs in matches. Gameplay involves the use of the Meta-World, enabling the use of super moves and activating passive abilities. Players are thus encouraged to switch between characters to make use of their abilities and to perform combos.

The player also has the option of playing Normal Mode or Princess Mode: Normal Mode is the standard control scheme while Princess Mode omits some moves but makes button inputs easier to do.

The HUD contains 6 gauges:

  • HP Gauge: A bar at the top of the screen that starts at blue and as damage is taken goes to yellow, then red. The health bar is shared by the two characters and if it empties, the round ends.
  • SP Gauge: A yellow meter under the HP gauge that resembles a bird wing. Each feather represents a single stock, adding up to 5, and special attacks will use up stocks. The Attacker and Reserve each have separate SP gauges, with the Reserve character's gauge appearing at the bottom of the screen. Stocks are built up for the Reserve when the Attacker deals or takes damage.
  • Break Limit Gauge: A pink meter under the HP Gauge. When attacks are guarded against, this meter fills up, and if it fills completely a guard break will occur, stunning the guarding character for a few seconds. The meter resets afterwards.
  • Meta-World Gauge: A red meter underneath the timer. When this is full, a player may declare Meta-World, costing 1 stock and changing the stage's appearance. When Meta-World is active, the passive abilities for the declaring player's characters will activate. The declaring player also becomes able to use their meta attacks for as long as Meta-World is active, so long as they keep making the correct button inputs. As soon as Meta-World is declared, the opposing player may cancel it by declaring Meta-World themselves; at which point the first player can declare it again, provided they have enough stocks.
  • Touch Gauge: A meter showing if the player can switch to the Reserve character. After switching, this meter goes to 0 and must be recharged over time.

Game Modes

  • Arcade: Players can set a difficulty setting and play through a set of 7 randomized rounds with short dialogue scenes between characters before and after each match. If specific pairs of characters are chosen then the player may experience their Story Mode, where 2 of these 7 matches will be scripted. Playing on Hard Mode will end with a battle against a pair of Black Battlers with every meta ability in the game (barring some abilities).
  • Versus: Players can play against a CPU, another local player, or play online in ranked matches.
  • Training: Players can train against a CPU/player-controlled opponent and enable various parameters.

Unlockables

Characters

Playable Characters

Ushiromiya Jessica3.jpg Ushiromiya Jessica3.jpg

Added in Ver. 1.10

Ougon george.jpg Ougon george.jpg

Added in 360 version

Ushiromiya Rosa3.jpg Ushiromiya Rosa3.jpg

Added in 360 version

Cha doraS.jpg Cha doraS.jpg

Added in CROSS

Erika ougon portrait.png Erika ougon portrait.png

Added in CROSS

Black Battler portrait.jpg Black Battler portrait.jpg

Added in CROSS

Ougon Bern Portrait.png Ougon Bern Portrait.png

Added in Spring 2012

Cha lamS.jpg Cha lamS.jpg

Added in Spring 2012

Will portrait.png Will portrait.png

Added in Spring 2012

Stages

Main article: Golden Fantasia/Stages

Adaptation

Main article: Ougon Musou Kyoku (manga)

A short manga based off of the game illustrated by Junka Morozumi began serialization in the December 2011 issue of Kadokawa Shoten's Comp Ace magazine.

Gallery

Trivia

External Links

Community content is available under CC-BY-SA unless otherwise noted.